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Fallout 3 nexus fwe
Fallout 3 nexus fwe






fallout 3 nexus fwe
  1. #Fallout 3 nexus fwe mod#
  2. #Fallout 3 nexus fwe portable#
  3. #Fallout 3 nexus fwe mods#

New portable lab kits and infirmaries for sale.Optional worn weapon's module makes good condition weapons much rarer.Rebalanced the value and weight of misc items.Ammo now has weight so you can't carry mountains of it around (configurable).Ammo is significantly more rare (configurable).Added many new CRAFT'able items to the workbench.Greatly expanded the repair parts lists for fixing weapons + armor.Weapons more likely to jam on reload or firing when in poor condition.Adjusted weapon and armor wear rates (configurable).Weight of armor is reduced when equipped.Power armor + recon armor helmets have night vision capabilities.Power armor overhaul, making PA potentially more powerful but more difficult to acquire.Complete rebalance of all armor for greater range of viable armor choices.Explosions and super sledges now have a knockdown effect.Complete rebalance of all explosives for greater stopping power and realism.Complete rebalance of all weapons, all weapons now have a viable purpose.

fallout 3 nexus fwe

  • Missing unique weapons + armor added to the wasteland.
  • fallout 3 nexus fwe

    Over a dozen new armors added, appropriate to the fallout setting.Over 30 new weapons added from prior fallout games and to the gameworld.Greatly increased velocity and range of projectiles.More realistic falling damage (configurable).

    fallout 3 nexus fwe

    #Fallout 3 nexus fwe mod#

    Built-in FPS-style grenade hotkey mod (configurable).Adjusted Action Point pool size and recharge rates (configurable)).Integrated Sprinting feature that uses AP's (configurable).Integrated Bullet time feature that consumes AP's (configurable).Backwards movement speed dependent on agility.Optional VATS real-time and half-time modules.VATS balancing, including increased player damage and adjusted hit %.Reduced limb explosion + dismemberment rates.Implemented body-part location based damage specific to each NPC/creature type.Unarmed skill provides a "dodge" bonus when wearing lighter armors.Adjusted the weapon spread (accuracy formula) for better gameplay (configurable).Significantly lessened the effect of auto-aim.Greatly increased the global damage multiplier for damage taken and dealt (configurable).Skill books now provide unique perks instead of skill points.Improved barter settings for a more balanced economy (configurable).Changed health formulas for the player for better balance (configurable).Sneaking made more realistic and challenging (configurable).Additional lockpicking + hacking choices (bypassing terminals, explosive entries).Adjusted bobblehead bonuses and functionality (configurable).Skills matter more to your performance in most situations (configurable).Reduced skill points overall (configurable).Major rebalance of existing perks and new FWE-specific perks.Adjusted carrying weight capacity (configurable).SPECIALS's made more important to your character's skills and abilities.Slower experience, leveling, and pacing choices (configurable).

    #Fallout 3 nexus fwe mods#

  • Compatiblity support for other popular mods including MMM, WMK, EVE, Project Beauty, and FOOK.
  • In-game "Control Panel" and optional modules allow you to configure FWE to your preferred playstyle.
  • Overall a more immersive game experience.
  • Improvements to the diversity, character, and behavior of many actors, factions, and creatures.
  • New equipment and a complete rebalance of all weapons, armor, and other gear.
  • Greatly improved the " survival" aspect of the game, including injuries, loot rarity, and daily needs.
  • Faster paced and more unforgiving combat for an enhanced FPS experience.
  • Richer character development + RPG experience where SPECIAL, skill, and Perk choices matter more.
  • Both these objectives aim to increase the replay value of Fallout 3. The second objective is to enhance the role-playing elements of the game by emphasizing choices and consequences, balance, character development, immersion, and the range of viable options. This includes making combat faster paced, exciting, and more player-skill based. The first is to enhance the First-Person-Shooter (FPS) elements of the game (while still preserving non-FPS options). Generally, you'll find the wasteland to be a more dynamic but far less forgiving place.įWE's development is guided by two objectives. The aim of the mod is to improving the challenge, sense of immersion, depth of gameplay, and range of options compared the vanilla game.
  • Fallout Interoperability Program (FOIP)įallout 3 Wanderers Edition (FWE) is a major overhaul mod for Fallout 3 that changes underlying game mechanics and adds new features to the game.
  • In addition, you will likely find the following resources VERY useful in getting FWE running smoothly:
  • CRAFT - NOTE: CRAFT is included in the FWE 5.0 package.
  • Community Ammunition Library (CALIBR) - NOTE: CALIBR is included in the FWE 5.0 package.
  • Project Team: Mezmorki (lead), Kai Hohiro, jjgun, delamer, The 3rd TypeįWE REQUIRES the following utilities + mod standards to work:








    Fallout 3 nexus fwe